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		<title>Adult education</title>
		<link>http://rizpersari.wordpress.com/2009/04/29/adult-education/</link>
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				<category><![CDATA[education]]></category>

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		<description><![CDATA[Adult education is the practice of teaching and educating adults. This often happens in the workplace, through &#8216;extension&#8217; or &#8216;continuing education&#8217; courses at secondary schools, at a college or university. Other learning places include folk high schools, community colleges, and lifelong learning centers. The practice is also often referred to as &#8216;Training and Development&#8217;. It [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rizpersari.wordpress.com&amp;blog=7507883&amp;post=6&amp;subd=rizpersari&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Adult education is the practice of teaching and educating adults. This often happens in the workplace, through &#8216;extension&#8217; or &#8216;continuing education&#8217; courses at secondary schools, at a college or university. Other learning places include folk high schools, community colleges, and lifelong learning centers. The practice is also often referred to as &#8216;Training and Development&#8217;. It has also been referred to as andragogy (to distinguish it from pedagogy). A difference is made between vocational education, mostly undertaken in workplaces and frequently related to upskilling, and non-formal adult education including learning skills or learning for personal development.</p>
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		<title>Computer-assisted language learning</title>
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		<pubDate>Wed, 29 Apr 2009 11:25:02 +0000</pubDate>
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				<category><![CDATA[CALL]]></category>

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		<description><![CDATA[From Wikipedia, the free encyclopedia Jump to: navigation, search Computer-assisted language learning (CALL) is a form of computer-based assisted learning which carries two important features: bidirectional learning and individualized learning. It is not a method. CALL materials are tools for learning. The focus of CALL is learning, and not teaching. CALL materials are used in [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rizpersari.wordpress.com&amp;blog=7507883&amp;post=59&amp;subd=rizpersari&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>From Wikipedia, the free encyclopedia<br />
Jump to: navigation, search<br />
Computer-assisted language learning (CALL) is a form of computer-based assisted learning which carries two important features: bidirectional learning and individualized learning. It is not a method. CALL materials are tools for learning. The focus of CALL is learning, and not teaching. CALL materials are used in teaching to facilitate the language learning process. It is a student-centered accelerated learning material, which promotes self-paced accelerated learning.<span id="more-59"></span></p>
<p>DefinitioN</p>
<p>CALL originates from CAI (Computer-Accelerated Instruction), a term that was first viewed as an aid for teachers. The philosophy of CALL puts a strong emphasis on student-centered lessons that allow the learners to learn on their own using structured and/or unstructured interactive lessons. These lessons carry 2 important features: bidirectional (interactive) learning and individualized learning. CALL is not a method. It is a tool that helps teachers to facilitate language learning process. CALL can be used to reinforce what has been learned in the classrooms. It can also be used as remedial to help learners with limited language proficiency.<br />
The design of CALL lessons generally takes into consideration principles of language pedagogy, which may be derived from learning theories (behaviorist, cognitive, and constructivist) and second language learning such as Krashen&#8217;s Monitor Theory.<br />
Others may call CALL an approach to teaching and learning foreign languages whereby the computer and computer-based resources such as the Internet are used to present, reinforce and assess material to be learned. CALL can be made independent of the Internet. It can stand alone for example in a CDROM format. Depending on its design and objectives, it may include a substantial interactive element especially when CALL is integrated in web-based format. It may include the search for and the investigation of applications in language teaching and learning. [1] Except for self-study software, CALL is meant to supplement face-to-face language instruction, not replace it.[2]<br />
CALL has also been known by several other terms such as technology-enhanced language learning (TELL), computer-assisted language instruction (CALI) and computer-aided language learning but the field is the same. [3] For further information see the ICT4LT website, especially Section 1 of Module 1.4, headed &#8220;What is CALL?&#8221;: Mobile Assisted Language Learning (MALL) is a subset of both Mobile Learning (m-learning) and Computer Assisted Language Learning (CALL).<br />
Computers have been used for language teaching ever since the 1960s. This 40-year period can be divided into three main stages: behaviorist CALL, communicative CALL, and integrative CALL. Each stage corresponds to a certain level of technology and certain pedagogical theories. The reasons for using Computer-assisted Language Learning include: (a) experiential learning, (b) motivation, (c) enhance student achievement, (d) authentic materials for study, (e) greater interaction, (f) individualization, (g) independence from a single source of information, and (h) global understanding. The barriers inhibiting the practice of Computer-assisted Language Learning can be classified in the following common categories: (a) financial barriers, (b) availability of computer hardware and software, (c) technical and theoretical knowledge, and (d) acceptance of the technology.<br />
Introduction<br />
History<br />
CALL’s origins and development trace back to the 1960’s (Delcloque 2000). Since the early days CALL has developed into a symbiotic relationship between the development of technology and pedagogy.<br />
Warschauer (1996) divided the development of CALL into three phases: Behavioristic CALL, Communicative CALL and Integrative CALL (Multimedia and the Internet)[1]. Bax (2003) perceived the three phases as Restricted, Open and Integrated &#8211; and there have been several other attempts to categorize the history of CALL: see the ICT4LT website (Section 3 of Module 1.4)].<br />
Behavioristic CALL is defined by the then-dominant behavioristic theories of learning of Skinner as well as the technological limitations of computers from the 1960’s to the early 1980’s. Up to the late 1970’s, CALL was confined to universities where programs were developed on big mainframe computers, like the PLATO project, initiated at the University of Illinois in 1960. Because repeated exposure to material was considered to be beneficial or even essential, computers were considered ideal for this aspect of learning as the machines did not get bored or impatient with learners and the computer could present material to the student as his/her own pace and even adapt the drills to the level of the student. Hence, CALL programs of this era presented a stimulus to which the learner provided a response. At first, both could be done only through text. The computer would analyze errors and give feedback. More sophisticated programs would react to students’ mistakes by branching to help screens and remedial activities. While such programs and their underlying pedagogy still exist today, to a large part behavioristic approaches to language learning have been rejected and the increasing sophistication of computer technology has lead CALL to other possibilities.<br />
Communicative CALL is based on the communicative approach that became prominent in the late 1970’s and 1980’s. In the communicative approach, the focus is on using the language rather than analysis of the language, teaching grammar implicitly. It also allowed for originality and flexibility in student output of language. It also correlates with the arrival of the PC, making computing much widely available resulting in a boom in the development of software for language learning. The first CALL software in this phase still provided skill practice but not in a drill format, for example, paced reading, text reconstruction and language games but computer remained the tutor. In this phase, however, computers provided context for students to use the language, such as asking for directions to a place. It also allowed for programs not designed for language learning, such as Sim City, Sleuth and Where in the World is Carmen Sandiego? to be used for language learning. However, criticisms of this approach include using the computer in an ad hoc and disconnected manner for more marginal rather than the central aims of language teaching. It usually taught skills such as reading and listening in a compartmentalized way, even if not in a drill fashion.<br />
Integrative/explorative CALL, starting from the 1990’s, tries to address these criticisms by integrating the teaching of language skills into tasks or projects to provide direction and coherence. It also coincides with the development of multimedia technology (providing text, graphics, sound and animation) as well as computer-mediated communication. CALL in this period saw a definitive shift of use of computer for drill and tutorial purposes (computer as a finite authoritative base for a specific task) to a medium for extending education beyond the classroom and reorganizing instruction. Multimedia CALL started with interactive laser videodiscs such as “Montevidisco” (Schneider &amp; Bennion 1984) and “A la rencontre de Philippe” (Fuerstenberg 1993, all of which were simulations of situations where the learner played a key role. These programs later were transferred to CD-ROMs, and new RPGs such as Who is Oscar Lake? made their appearance in a range of different languages.<br />
In multimedia programs, listening is combined with seeing, just like in the real world. Students also control the pace and the path of the interaction. Interaction is in the foreground but many CALL programs also provide links to explanations simultaneously. An example of this is Dustin’s simulation of a foreign student’s arrival in the USA. Programs like this led also to what is called explorative CALL.<br />
More recent research in CALL has favored a learner-centered explorative approach, where students are encouraged to try different possible solutions to a problem, for example the use of concordance programs. This approach is also described as data-driven learning (DDL), a term coined by Tim Johns. See Module 2.4 at the ICT4LT site, Using concordance programs in the Modern Foreign Languages classroom.CALL and computational linguistics<br />
CALL and computational linguistics<br />
are separate but somewhat interdependent fields of study. The basic goal of computational linguistics is to “teach” computers to generate and comprehend grammatically-acceptable sentences… for purposes of translation and direct communication with computers where the computer understands and generates natural language. Computational linguistics takes the principles of theoretical linguistics with the aim of characterizing a language with computational applications in mind. [2]<br />
A very simple example of computers understanding natural language in relation to second language learning is vocabulary drill exercises. The computer prompts the learner with a word on either the L1 or target language and the student responds with the corresponding word. The computer “understands” the input word by comparing it with a stored answer and gives feedback to the user. Cloze tests work on a similar principle, where the computer compares the words/phrases provided by the learner to a database of correct answers. [2]<br />
On a superficial level, the core issue for humans and computers using language is the same; finding the best match between a given speech sound and it corresponding word string, then generating the correct and appropriate response. However, humans and machines process speech in fundamentally different ways. Humans use complex cognitive processes, taking into account variables such as social situations and rules while speech for a computer is simply a series of digital values to generate and parse language. [2] [3] For this reason, those involved in CALL from a computational linguistics perspective tend to be more optimistic about a computer’s ability to do error analysis and other pedagogical tasks than those who come into CALL via language teaching. [4]<br />
The term Human Language Technologies is often used to describe some aspects of computational linguistics, having replaced the former term Language Engineering. There has been an upsurge of work in this area in recent years, especially with regard to machine translation and speech synthesis and speech analysis. The professional associations EUROCALL (Europe) and CALICO (USA) have special interest groups (SIGs), respectively devoted to Natural Language Processing (NLP) and Intelligent CALL (ICALL). See Module 3.5 at the ICT4LT website for further information.<br />
Theoretical basis for CALL instruction design<br />
Computers have become so widespread in schools and homes and their uses have expanded so dramatically that the majority of language teachers now think about the implications. Technology brings about changes in the teaching methodologies of foreign language unless they are used simply to automate fill-in-the-gap exercises. [5] The use of the computer in and of itself does not constitute a teaching method, but rather the computer forces pedagogy to think in new ways to exploit the computers benefits and work around its limitations. [1] To exploit computers’ potential we need language teaching specialists who can promote a complementary relationship between computer technology and appropriate pedagogic programs. [5]<br />
A number of pedagogical approaches have developed in the computer age, including the communicative and integrative/experimentative approaches outlined above in the History of CALL. Others include constructivism, whole language theory and sociocultural theory although they are not exclusively theories of language learning. With constructivism, students are active participants in a task in which they “construct” new knowledge based on experience in order to incorporate new ideas into their already-established schema of knowledge. Whole language theory postulates that language learning (either native or second language) moves from the whole to the part; rather than building sub-skills like grammar to lead toward higher abilities like reading comprehension, whole language insists the opposite is the way we really learn to use language. Students learn grammar and other sub-skills by making intelligent guesses bases on the input they have experienced. It also promotes that the four skills (reading, writing, listening and speaking) are interrelated. [6] Sociocultural theory states that learning is a process of becoming part of a desired community and learning that communities rules of behavior. [7]<br />
What most of these approaches have in common is taking the central focus away from the teacher as conveyor of knowledge to giving students learning experiences that are as realistic as possible where they play a central role. Also, these approaches tend to emphasize fluency over accuracy to allow students to take risks in using more student-centered activities and to cooperate, rather than compete. [5] The computer provides opportunity for students to be less dependent on a teacher and have more freedom to experiment on their own with natural language in natural or semi-natural settings.</p>
<p>Role changes for teachers and students</p>
<p>Teachers</p>
<p>Although the integration of CALL into a foreign language program can lead to great anxiety among language teachers, [8] researchers consistently claim that CALL changes, sometimes radically, the role of the teacher but does not eliminate the need for a teacher altogether. Instead of handing down knowledge to students and being the center of students’ attention, teachers become guides as they construct the activities students are to do and help them as students complete the assigned tasks. In other words, instead of being directly involved in students’ construction of the language, the teacher interacts with students primarily to facilitate difficulties in using the target language (grammar, vocabulary, etc.) that arise when interacting with the computer and/or other people. [6] [5]<br />
Elimination of a strong teacher presence has been shown to lead to larger quantity and better quality of communication such as more fluidity, more use of complex sentences and more sharing of students’ personal selves. [6] However, teacher presence is still very important to students when doing CALL activities. Teachers should be familiar enough with the resources to be used to anticipate technical problems and limitations. [5] Students need the reassuring and motivating presence of a teacher in CALL environments. Not only are they needed during the initial learning curve, they are needed to conduct review sessions to reinforce what was learned. Encouraging students to participate and offering praise are deemed important by students. Most students report preferring to do work in a lab with a teacher’s or tutor’s presence rather than completely on their own. [6]<br />
Students<br />
Students, too, need to adjust their expectations of their participation in the class in order to use CALL effectively. Rather than passively absorbing information, learners must negotiate meaning and assimilate new information through interaction and collaboration with someone other than the teacher, be that person a classmate or someone outside of the classroom entirely. Learners must also learn to interpret new information and experiences on their own terms. However, because the use of technology redistributes teachers’ and classmates’ attentions, less-able students can become more active participants in the class because class interaction is not limited to that directed by the teacher. [6] Moreover more shy students can feel free in their own students&#8217;-centered environment. This will raise their self-esteem and their knowledge will be improving. If students are performing collaborative project they will do their best to perform it within set time limits.</p>
<p>Use of CALL for the four skills</p>
<p>A number of studies have been done concerning how the use of CALL affects the development of language learners’ four skills (listening, speaking, reading and writing). Most report significant gains in reading and listening and most CALL programs are geared toward these receptive skills because of the current state of computer technology. However, most reading and listening software is based on drills. [5] Gains in writing skills have not been as impressive as computers cannot assess this well. [6]<br />
However, using current CALL technology, even with it current limitations, for the development of speaking abilities has gained much attention. There has been some success in using CALL, in particular computer-mediated communication, to help speaking skills closely linked to “communicative competence” (ability to engage in meaningful conversation in the target language) and provide controlled interactive speaking practice outside the classroom. [3] Using chat has been shown to help students routinize certain often-used expressions to promote the development of automatic structure that help develop speaking skills. This is true even if the chat is purely textual. The use of videoconferencing give not only immediacy when communicating with a real person but also visual cues, such as facial expressions, making such communication more authentic. [6]<br />
However, when it comes to using the computer not as a medium of communication (with other people) but as something to interact with verbally in a direct manner, the current computer technology’s limitations are their clearest. Right now, there are two fairly successful applications of automatic speech recognition (ASR) (or speech processing technology) where the computer “understands” the spoken words of the learner. The first is pronunciation training. Learners read sentences on the screen and the computer gives feedback as to the accuracy of the utterance, usually in the form of visual sound waves. [3] The second is software where the learner speaks commands for the computer to do. However, speakers in these programs are limited to predetermined texts so that the computer will “understand” them. </p>
<p>Multimedia language centers</p>
<p>During the 1960s, language laboratories with cassette players and headphones were introduced into educational institutions. The use of this kind of center grew rapidly in the late 1960s and 1970s, but then went rapidly out of fashion.&#8221;[9] Later, “digital language labs” were introduced, still following the traditional language format, such as teacher monitoring. What made them new what that they incorporated new technologies such as video. The term multimedia was originally used to describe sets of learning materials which included a book, audiocassettes and/or videocassettes. However, with the advent of computer-based materials, such packages tend to be called multiple media or mixed media &#8211; although there is not absolute consensus on this point. Nowadays multimedia refers to computer-based materials that can perform more varied tasks then the purely-audio mixed-media. Not only can such play pre-recorded audio and video material, it can create new audio and video recordings. It also has the capability of integrating the four basic skills of listening, speaking, reading and writing, as well as giving immediate, if limited, feedback to the student. However, like its predecessors, multimedia centers run the risk of being underutilized due to poor management. [10]<br />
While multimedia computer-based materials can be used directly in the classroom, because of costs, such resources are usually found in a multimedia language center, fulfilling the role of the previous cassette-based and digital language laboratories. However, managing such a center requires knowledge of a wide range of equipment and the increasing expectations of such equipment from administrators, language teachers and students. Administrators often have the mistaken belief that buying hardware by itself will meet the needs of the center (often devoting 90% of a center’s budget to such and ignoring software and training needs) and will cut down on the number of teaching staff needed. [11]<br />
While multimedia offers many opportunities for language learning with the availability of text, images, sound and video as well as interactive activities, the problem is that these opportunities have not been taken advantage of well. Most multimedia computer programs tend to be strong on presentation but weak as far as pedagogy and even interaction. One of the main promises of CALL is the ability to individualize learning, but like with past language laboratories, use of the facilities in many cases have devolved into rows of students all doing the same drills. The only advantage to the multimedia in these cases has been better sound and color images. Most modern language learning theories stress the importance of teacher guidance rather than control, giving students control over what they do, how fast they do it and even the ability to find and correct their own mistakes.[11]<br />
Managing a multimedia language center properly requires not only knowledge of foreign languages and language teaching methodology, it also requires a certain amount of technical know-how and budget management ability as well as the ability to combine all these into creative ways of taking advantage of what the technology can offer. Often a center manager needs assistants for technical problems, for managing resources and even the tutoring of students. Multimedia centers lend themselves to self-study, and potentially self-directed learning, but such is often misunderstood. The simple existence of computers in a laboratory does not automatically lead to students learning independently. Significant investment of time is essential for materials development and creating an atmosphere conducive to such.<br />
Self access language learning centers or independent learning centres have emerged partially independently, and partially in response to these issues. In self-access learning, the focus is on developing learner autonomy through varying degrees of self-directed learning, as opposed to (or as a complement to) classroom learning. In most centres, learners access materials and manage their learning independently, but have access to staff for help. Many self-access centres are heavy users of technology and an increasing number of them are now offering online self-access learning opportunities. Some centres have developed novel ways of supporting language learning outside the context of the language classroom (also called &#8216;language support&#8217;) by developing software to monitor students&#8217; self-directed learning and by offering online support from teachers (cf. [12])<br />
Center managers and support staff need to have new roles defined for them to support students’ efforts at self-directed learning. In fact, a new job description has emerged recently, that of a “language advisor”[13].<br />
Advantages of CALL<br />
Motivation<br />
Generally speaking, the use of technology inside or outside the classroom tends to make the class more interesting. However, certain design issues affect just how interesting the particular tool creates motivation. [6] One way a program or activity can promote motivation in students is by personalizing information, for example by integrating the student’s name or familiar contexts as part of the program or task. Others include having animate objects on the screen, providing practice activities that incorporate challenges and curiosity and providing a context (real-world or fantasy) that is not directly language-oriented.<br />
For example, a study comparing students who used “CornerStone” (a language arts development program) showed a significant increase in learning (compared to students not using the program) between two classes of English-immersion middle-school students in language arts. This is because CornerStone incorporate personalized information and challenging and imaginative exercises in a fantasy context. [14] Also, using a variety of multimedia components in one program or course has been shown to increase student interest and motivation. [6]<br />
One quantifiable benefit to increased motivation is that students tend to spend more time on tasks when on the computer. More time is frequently cited as a factor in achievement. [6]<br />
Adapting learning to the student<br />
Computers can give a new role to teaching materials. Without computers, students cannot really influence the linear progression of the class content but computers can adapt to the student. [5] Adapting to the student usually means that the student controls the pace of the learning but also means that students can make choices in what and how to learn, skipping unnecessary items or doing remedial work on difficult concepts. Such control makes students feel more competent in their learning. [14] Students tend to prefer exercises where they have control over content, such as branching stories, adventures, puzzles or logic problems. With these, the computer has the role of providing attractive context for the use of language rather than directly providing the language the student needs. [5]<br />
Authenticity<br />
“Authenticity” in language learning means the opportunity to interact in one or more of the four skills (reading, writing, listening, speaking) by using or producing texts meant for an audience in the target language, not the classroom. With real communication acts, rather than teacher-contrived ones, students feel empowered and less afraid to contact others. Students believe they learn faster and better with computer-mediated communication. [5] Also, students learn more about culture in such an environment. [6] In networked computer environments, students have a conscious feeling of being members of a real community. In situations where all are learners of a foreign language, there is also a feeling of equality. In these situations students feel less stressed and more confident in a language learning situation, in part because surface errors do not matter so much. This works best with synchronous CMC (e.g. chats) as there is immediate feedback but email exchanges have been shown to provide most of the same benefits in motivation and student affect. [5]<br />
Critical thinking skills<br />
Use of computer technology in classrooms is generally reported to improve self-concept and mastery of basic skills, more student-centered learning and engagement in the learning process, more active processing resulting in higher-order thinking skills and better recall, gain confidence in directing their own learning. This is true for both language and non-language classrooms. [6]<br />
Problems and criticisms of CALL instruction<br />
The impact of CALL in foreign language education has been modest. [3] Several reasons can be attributed to this.<br />
The first is the limitations of the technology, both in its ability and availability. First of all, there is the problem with cost[1] and the simple availability of technological resources such as the Internet (either non-existent as can be the case in many developing countries or lack of bandwidth, as can be the case just about anywhere). [5] However, the limitations that current computer technology has can be problematic as well. While computer technology has improved greatly in the last three decades, demands placed on CALL have grown even more so. One major goal is to have computers with which students can have true, human-like interaction, esp. for speaking practice; however, the technology is far from that point. Not to mention that if the computer cannot evaluate a learner’s speech exactly, it is almost no use at all. [3][1]<br />
However, most of the problems that appear in the literature on CALL have more to do with teacher expectations and apprehensions about what computers can do for the language learner and teacher. Teachers and administrators tend to either think computers are worthless or even harmful, or can do far more than they are really capable of. [8]<br />
Reluctance on part of teachers can come from lack of understanding and even fear of technology. Often CALL is not implemented unless it is required even if training is offered to teachers. [8] One reason for this is that from the 1960’s to the 1980’s, computer technology was limited mostly for the sciences, creating a real and psychological distance for language teaching. [15] Language teachers can be more comfortable with textbooks because it is what they are used do, and there is the idea that the use of computers threatens traditional literacy skills since such are heavily tied to books. [15] [16] These stem in part because there is a significant generation gap between teachers (many of whom did not grow up with computers) and students (who did grow up with them).<br />
Also, teachers may resist because CALL activities can be more difficult to evaluate than more traditional exercises. For example, most Mexican teachers feel strongly that a completed fill-in textbook “proves” learning. [16] While students seem may be motivated by exercises like branching stories, adventures, puzzles or logic, these activities provide little in the way of systematic evaluation of progress. [5]<br />
Even teachers who may otherwise see benefits to CALL may be put off by the time and effort needed to implement it well. However “seductive” the power of computing systems may be[5], like with the introduction of the audio language lab in the 1960’s, those who simply expect results by purchasing expensive equipment are likely to be disappointed. [1] To begin with, there are the simple matters of sorting through the numerous resources that exist and getting students ready to use computer resources. With Internet sites alone, it can be very difficult to know where to begin, and if students are unfamiliar with the resource to be used, the teacher must take time to teach it. [5] Also, there is a lack of unified theoretical framework for designing and evaluating CALL systems as well as absence of conclusive empirical evidence for the pedagogical benefits of computers in language. [3] Most teachers lack the time or training to create CALL-based assignments, leading to reliance on commercially-published sources, whether such are pedagogically sound or not. [1]<br />
However, the most crucial factor that can lead to the failure of CALL, or the use of any technology in language education is not the failure of the technology, but rather the failure to invest adequately in teacher and the lack of imagination to take advantage of the technology&#8217;s flexibility. Graham Davies states that too often, technology is seen as a panacea, especially by administrators, and the human component necessary to make it beneficial is ignored. Under these circumstances, he argues, &#8220;it is probably better to dispense with technology altogether&#8221;.[9]<br />
Rody Klein, Clint Rogers and Zhang Yong (2006) studying the adoption of Learning Technologies in Chinese schools and colleges have also pointed out that the spread of video games on electronic devices, including computers, dictionaries and mobile phones, is feared in most Chinese institutions. And yet every classroom is very well equipped with a desk imbedded computer, Internetconnexion, microphone, video projector and remote controlled screen to be used by the teacher for multimedia presentations. Very often the leaders prefer to ban completely Learning Technologies for students at the dismay of many foreign ESL teachers. Books and exercise books still prevail. In order to enhance CALL for teaching ESL and other languages in developing countries, it would be also crucial to teach students how to learn by themselves and develop the capacity to practice self evaluation and enhance intrinsic motivation. Tests and quizzes should be designed accordingly to encourage and enhance students autonomous practice. Teachers using CALL should be computer literate and trained continously. Ideally each Foreign Language Department using CALL should hire an experienced Computer Scientist who could assist teachers. That expert should demonstrate dual expertise both in Education and Learning Technologies.</p>
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		<title>A Retrospective Overview of CALL</title>
		<link>http://rizpersari.wordpress.com/2009/04/29/a-retrospective-overview-of-call/</link>
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		<pubDate>Wed, 29 Apr 2009 11:19:03 +0000</pubDate>
		<dc:creator>rizpersari</dc:creator>
				<category><![CDATA[CALL]]></category>

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		<description><![CDATA[Bax (2003) argues that an in-depth analysis of how CALL was used in the past and how it is used today is necessary to devise “an agenda” for its future use. In 1986, the TESOL Quarterly published its first article related to the effectiveness of CALL in second language instruction. In a study conducted with [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rizpersari.wordpress.com&amp;blog=7507883&amp;post=65&amp;subd=rizpersari&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Bax (2003) argues that an in-depth analysis of how CALL was used in the past and how it is used today is necessary to devise “an agenda” for its future use. In 1986, the TESOL Quarterly published its first article related to the effectiveness of CALL in second language instruction. In a study conducted with Arabic and Spanish speaking students enrolled in an intensive ESL program, Chappelle and Jamieson (1986) asked direct questions and looked empirically at important variables such as learner attitudes towards CALL and educational gains attained as a result of using computers for language acquisition.  One of the main findings of this study was that learners’ attitude towards CALL had a significant impact on the degree of that learner’s involvement and commitment to using the computer as a learning instrument.  The research concludes that cognitive/affective characteristics of the learner directly impact the nature of his/her interaction with CALL.  Therefore, in order to effectively judge the effectiveness of CALL within a specific context, it is important to look at the student variable as a critical element in this formula.<br />
Warschauer (2000) distinguishes between three types of CALL.  Structural CALL (1970’s-1980’s), Communicative CALL (1980’s-1990’s) and Integrative CALL (21st century) (See Table 1).  He argues that “Structural CALL” used what is considered today obsolete technology, as well as a Grammar-Translation and Audio Lingual teaching approach that emphasized drills and repetition in order to achieve accuracy.  “Communicative CALL”, he claims, used modern computers and focused on communicative tasks to achieve fluency, but within a narrow context that fails to address the value of content in communication.  The alternative, he believes, is 21st century “Integrative CALL”, which embraces all the positive qualities of Communicative CALL, but highlights the importance of content as an essential aspect of interaction.  In addition, Warschauer’s Integrative CALL stresses the importance of authentic discourse and learner agency as critical elements for successful application of technology. <span id="more-65"></span></p>
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		<title>Digital stories in the ESL classroom</title>
		<link>http://rizpersari.wordpress.com/2009/04/29/digital-stories-in-the-esl-classroom/</link>
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		<pubDate>Wed, 29 Apr 2009 11:15:32 +0000</pubDate>
		<dc:creator>rizpersari</dc:creator>
				<category><![CDATA[CALL]]></category>

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		<description><![CDATA[Digital storytelling is described by some as an art form and a powerful tool for self-expression. Googling the phrase “digital stories” returns thousands of sites that specialize in this unique form of expression. The majority of these websites, however, explore digital storytelling as a learning tool to promote good writing, reflection and most importantly creativity. [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rizpersari.wordpress.com&amp;blog=7507883&amp;post=66&amp;subd=rizpersari&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Digital storytelling is described by some as an art form and a powerful tool for self-expression.  Googling the phrase “digital stories” returns thousands of sites that specialize in this unique form of expression.  The majority of these websites, however, explore digital storytelling as a learning tool to promote good writing, reflection and most importantly creativity.  In this article, we are going to examine how language instructors could incorporate digital storytelling in their teaching and how ESL students could benefit from using this tool.<br />
Digital storytelling uses pictures, videos, text, music and narration to bring life to a particular concept.  From a pedagogical perspective, a digital storytelling activity targets all four skills (reading, writing, listening and speaking) and also promotes research skills, critical thinking and reflection.  Furthermore, digital storytelling helps learners improve their technology skills by providing a meaningful environment to interact with technology.  Finally, digital storytelling is an excellent tool for informally assessing learners on their language skills as well as their understanding of a specific subject.<span id="more-66"></span></p>
<p>Before you design your digital story you need to consider the following:<br />
a-    The technology tools: In order to develop digital stories, your school/program needs to have access to computers with Internet connection.  Students need to be able to browse the web and download images to insert into their digital story presentations.  If you don’t have Internet access, you might consider scanning images as an alternative. It is also important to ensure that computers are equipped with the necessary software tools (see b) and have decent “working” microphones for students to record their narrations.<br />
b-    In terms of software, I recommend the following two options (both are free)<br />
a.    Windows Movie Maker (part of every Windows XP or Vista OS installation)<br />
b.    Windows Photo Story 3 (available for download from Windows) Link<br />
c-    Your students’ technology skill level: ensure that your students are familiar with basic computer skills such as saving files, browsing for files, basic copy/paste functions…etc. The above mentioned software applications are very simple to use and don’t require advanced computers knowledge.<br />
Creating a digital story<br />
1- Script development: students will write the story, often with a group called a story circle to provide feedback and story development ideas.  By working collectively, learners are practicing their speaking and negotiating meaning.  This stage could last for more than one session, depending on the learning objectives you have set for your class.  In an integrated skills’ environment, I would have students submit multiple drafts of their scripts and assist them with form and structure.<br />
2- Record the story (audio recording and editing): Now that your students are ready to record their stories, they need to practice their narration and work on their oral production (fluency, intonation, pronunciation).  As with step 1 (writing), you need to decide what areas need special attention depending on your learning objectives.<br />
3- Capture and process the images to further illustrate the story (image downloading/scanning and editing): This a fun step in which students are able to be creative and original as they choose images they believe are meaningful reflections of their stories. As an instructor, you might have them justify their choices as an additional speaking/critical thinking activity.<br />
4- Combine narration, images (and any additional video) onto a timeline, add music tracks. This is another venue for learners to unleash their creativity as they mix images, and add cool transitions and fun music to their stories.<br />
5- Reviewing and presenting the finished version of the digital story: Your students are now ready to share their wonderful stories with the world. This could be done as a special presentation session, ideally using a computer projector for other students to watch and enjoy.  If you decide to include assessment in this project, I would recommend doing so informally and avoiding commenting on form and structure during or immediately after presentations. In fact, all aspects of this activity are based on a communicative approach where focus is on process as opposed to product.</p>
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		<title>Computer-assisted Language Learning</title>
		<link>http://rizpersari.wordpress.com/2009/04/29/computer-assisted-language-learning-2/</link>
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		<pubDate>Wed, 29 Apr 2009 11:10:09 +0000</pubDate>
		<dc:creator>rizpersari</dc:creator>
				<category><![CDATA[CALL]]></category>

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		<description><![CDATA[Computer-assisted language learning (CALL) is an approach to language teaching and learning in which computer technology is used as an aid to the presentation, reinforcement and assessment of material to be learned, usually including a substantial interactive element. History The History of CALL website traces the development of CALL from it&#8217;s origins on mainframe computers [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rizpersari.wordpress.com&amp;blog=7507883&amp;post=69&amp;subd=rizpersari&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Computer-assisted language learning (CALL) is an approach to language teaching and learning in which computer technology is used as an aid to the presentation, reinforcement and assessment of material to be learned, usually including a substantial interactive element. </p>
<p>History</p>
<p>The History of CALL website traces the development of CALL from it&#8217;s origins on mainframe computers in the 1960s to the present day: http://www.history-of-call.org Early CALL favoured an approach that drew heavily on practices associated with programmed instruction. This was reflected in the term Computer Assisted Language Instruction (CALI), which originated in the USA and was in common use until the early 1980s, when CALL became the dominant term. Throughout the 1980s CALL widened its scope, embracing the communicative approach and a range of new technologies, especially multimedia and communications technology. An alternative term to CALL emerged in the early 1990s, namely Technology Enhanced Language Learning (TELL), which was felt to provide a more accurate description of the activities which fall broadly within the range of CALL. The term TELL has not, however, gained as wide an acceptance as CALL. Typical CALL programs present a stimulus to which the learner must respond. The stimulus may be presented in any combination of text, still images, sound, and motion video. The learner responds by typing at the keyboard, pointing and clicking with the mouse, or speaking into a microphone. The computer offers feedback, indicating whether the learners response is right or wrong and, in the more sophisticated CALL programs, attempting to analyse the learners response and to pinpoint errors. Branching to help and remedial activities is a common feature of CALL programs. Wida Software (London, UK) was one of the first specialist businesses to develop CALL programs for microcomputers in the early 1980s. Typical software of the first generation of CALL included Wida&#8217;s &#8220;Matchmaster&#8221; (where students have to match two sentence halves or anything else that belongs together); &#8220;Choicemaster&#8221; (the classic multiple-choice test format); &#8220;Gapmaster&#8221; (for gapped texts); &#8220;Textmixer&#8221; (which jumbles lines within a poem or sentences within a paragraph); &#8220;Wordstore&#8221; (a learner&#8217;s own private vocabulary database, complete with a definition and an example sentence in which the word to be learned is used in a context); and &#8220;Storyboard&#8221; (where a short text is blotted out completely and has to be restored from scratch). Wida&#8217;s packages continue to be popular and are now merged into one general-purpose, multimedia authoring program known as &#8220;The Authoring Suite&#8221;: http://www.wida.co.uk Another specialist business, Camsoft (Maidenhead, UK), has enjoyed similar success with its &#8220;Fun with Texts&#8221; authoring package, which was first produced in 1985 and is now available in an updated multimedia version: http://www.camsoftpartners.co.uk Other CALL activities in the early days of computer use in schools included working with generic packages such as word-processors, which revolutionised text production assignments by enabling language learners to continually revise and have peer reviewed what they are writing before printing out the final version of their composition. Current CALL software has embraced CD-ROM and DVD technology, and there is growing interest in Web-based CALL (see Felix 2001). </p>
<p>Pedagogical and methodological considerations</p>
<p>Fascinated by the new technology, many users within the school environment focused on technological issues, neglecting pedagogical and methodological questions and not realising that innovative pedagogy and methodology were required to integrate satisfactorily the use of computers into the languages curriculum. One point of criticism which could easily be refuted was the claim that students tended to be isolated from their classmates when working in a computer lab &#8211; the &#8220;battery chicken&#8221; syndrome. It was found out, however, that using computers in language classes could promote team work among students and, if planned well, could also encourage them to use the target language to communicate in front of their PCs, thus increasing the time they spent practising their oral skills. Whole-class teaching, which was a feature of early CALL &#8211; because schools could only afford one computer per classroom &#8211; is now making a comeback with the introduction of interactive whiteboards. Generally speaking, however, CALL pedagogy and methodology continue to lag behind the technology.<br />
The current situation<br />
The ICT4LT website contains a wealth of information on CALL that describes the current situation in CALL. The site was set up with the aid of European Commission funding, aiming to provide a comprehensive set of ICT training resources for language teachers: http://www.ict4lt.org </p>
<p>Further reading<br />
See the ICT4LT Resource Centre for a select bibliography on CALL: http://www.ict4lt.org See also EUROCALL&#8217;s CALL bibliography: http://www.eurocall-languages.org/resources/bibliography/ This is a comprehensive list of CALL publications, including other bibliographies on the Web. CALL (Computer Assisted Language Learning) journal, Taylor &amp; Francis, Abingdon, Oxfordshire: http://www.tandf.co.uk/journals/ (formerly published by Swets &amp; Zeitlinger). Davies G. (1997) &#8220;Lessons from the past, lessons for the future: 20 years of CALL&#8221;. In Korsvold A-K. &amp; Rschoff B. (eds.) New technologies in language learning and teaching, Strasbourg: Council of Europe. Also on the Web at: http://www.camsoftpartners.co.uk/coegdd1.htm Egbert J. &amp; Hanson-Smith E. (eds.) (1999) CALL environments: research, practice and critical issues, Alexandria, VA: TESOL. Felix U. (2001) Beyond Babel: language learning online, Melbourne: Language Australia. Fitzpatrick A. &amp; Davies G. (eds.) (2003) &#8220;The Impact of Information and Communications Technologies on the Teaching of Foreign Languages and on the Role of Teachers of Foreign Languages&#8221;. This is a comprehensive report commissioned by the EC Directorate General of Education and Culture, which can be downloaded in PDF or Word format from the ICC website: http://www.icc-europe.com &#8211; click on &#8220;Report on ICT in FLL&#8221;. Fotos S. &amp; Browne C. (eds.) (2004) New perspectives on CALL for second language classrooms, Mahwah, NJ: Lawrence Erlbaum. Language Learning and Technology: A specialist CALL journal available only on the Web: http://llt.msu.edu Levy M. (1997) CALL: context and conceptualisation, Oxford: Oxford University Press. ReCALL: The Journal of EUROCALL, now published by Cambridge University Press &#8211; login at http://www.journals.cup.org. Back numbers are available at: http://www.eurocall-languages.org/recall/r_online.html Warschauer M. (1996) Computer-assisted language learning: an introduction. In Fotos S. (ed.) Multimedia language teaching, Tokyo: Logos International. Also at http://www.gse.uci.edu/markw/call.html Warschauer M. &amp; Healey D. (1998) Computers and language learning: an overview, Language Teaching 31:57-71. Also at http://www.gse.uci.edu/markw/overview.html<br />
Professional Associations<br />
EUROCALL, Europe-based professional association devoted to CALL: http://www.eurocall-languages.org CALICO, US-based professional association devoted to CALL: http://www.calico.org IALLT, US-based International Association for Language Learning Technology. IALLT is a professional organisation dedicated to promoting effective uses of media centres for language teaching, learning, and research: http://www.iallt.org TESOL (Teachers of English to Speakers of Other Languages) CALL Interest Section: http://www.uoregon.edu/~call/ WorldCALL, a worldwide association devoted to CALL and embracing other leading professional associations: http://www.upv.es/worldcall/</p>
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		<title>Theoretical basis for CALL instruction design</title>
		<link>http://rizpersari.wordpress.com/2009/04/29/theoretical-basis-for-call-instruction-design/</link>
		<comments>http://rizpersari.wordpress.com/2009/04/29/theoretical-basis-for-call-instruction-design/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 10:41:06 +0000</pubDate>
		<dc:creator>rizpersari</dc:creator>
				<category><![CDATA[CALL]]></category>

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		<description><![CDATA[Computers have become so widespread in schools and homes and their uses have expanded so dramatically that the majority of language teachers now think about the implications. Technology brings about changes in the teaching methodologies of foreign language unless they are used simply to automate fill-in-the-gap exercises. [5] The use of the computer in and [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rizpersari.wordpress.com&amp;blog=7507883&amp;post=71&amp;subd=rizpersari&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Computers have become so widespread in schools and homes and their uses have expanded so dramatically that the majority of language teachers now think about the implications. Technology brings about changes in the teaching methodologies of foreign language unless they are used simply to automate fill-in-the-gap exercises. [5] The use of the computer in and of itself does not constitute a teaching method, but rather the computer forces pedagogy to think in new ways to exploit the computers benefits and work around its limitations. [6] To exploit computers’ potential we need language teaching specialists who can promote a complementary relationship between computer technology and appropriate pedagogic programs. [5] <span id="more-71"></span></p>
<p>A number of pedagogical approaches have developed in the computer age, including the communicative and integrative/experimentative approaches outlined above in the History of CALL. Others include constructivism, whole language theory and sociocultural theory although they are not exclusively theories of language learning. With constructivism, students are active participants in a task in which they “construct” new knowledge based on experience in order to incorporate new ideas into their already-established schema of knowledge. Whole language theory postulates that language learning (either native or second language) moves from the whole to the part; rather than building sub-skills like grammar to lead toward higher abilities like reading comprehension, whole language insists the opposite is the way we really learn to use language. Students learn grammar and other sub-skills by making intelligent guesses bases on the input they have experienced. It also promotes that the four skills (reading, writing, listening and speaking) are interrelated. [3] Sociocultural theory states that learning is a process of becoming part of a desired community and learning that communities rules of behavior. [10]<br />
What most of these approaches have in common is taking the central focus away from the teacher as conveyer of knowledge to giving students learning experiences that are as realistic as possible where they play a central role. Also, these approaches tend to emphasize fluency over accuracy to allow students to take risks in using more student-centered activities and to cooperate, rather than compete. [5] The computer provides opportunity for students to be less dependent on a teacher and have more freedom to experiment on their own with natural language is natural or semi-natural settings. </p>
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		<title>Problems and criticisms of CALL instruction</title>
		<link>http://rizpersari.wordpress.com/2009/04/29/problems-and-criticisms-of-call-instruction/</link>
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		<pubDate>Wed, 29 Apr 2009 10:40:14 +0000</pubDate>
		<dc:creator>rizpersari</dc:creator>
				<category><![CDATA[CALL]]></category>

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		<description><![CDATA[The impact of CALL in foreign language education has been modest. [4] Several reasons can be attributed to this. The first is the limitations of the technology, both in its ability and availability. First of all, there is the problem with cost[6] and the simple availability of technological resources such as the Internet (either non-existent [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rizpersari.wordpress.com&amp;blog=7507883&amp;post=70&amp;subd=rizpersari&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The impact of CALL in foreign language education has been modest. [4] Several reasons can be attributed to this.<br />
The first is the limitations of the technology, both in its ability and availability. First of all, there is the problem with cost[6] and the simple availability of technological resources such as the Internet (either non-existent as can be the case in many developing country or lack of bandwidth, as can be the case just about anywhere). [5] However, the limitations that current computer technology has can be problematic as well. While computer technology has improved greatly in the last three decades, demands placed on CALL have grown even more so. One major goal is to have computers with which students can have true, human-like interaction, esp. for speaking practice; however, the technology is far from that point. Not to mention that if the computer cannot evaluate a learner’s speech exactly, it is almost no use at all. [4][6] <span id="more-70"></span><br />
However, most of the problems that appear in the literature on CALL have more to do with teacher expectations and apprehensions about what computers can do for the language learner and teacher. Teachers and administrators tend to either think computers are worthless or even harmful, or can do far more than they are really capable of. [2]<br />
Reluctance on part of teachers can come from lack of understanding and even fear of technology. Often CALL is not implemented unless it is required even if training is offered to teachers. [2] One reason for this is that from the 1960’s to the 1980’s, computer technology was limited mostly for the sciences, creating a real and psychological distance for language teaching. [12] Language teachers can be more comfortable with textbooks because it is what they are used do, and there is the idea that the use of computers threatens traditional literacy skills since such are heavily tied to books. [12] [13] These stem in part because there is a significant generation gap between teachers (many of whom did not grow up with computer) and students (who did grow up with them).<br />
Also, teachers may resist because CALL activities can be more difficult to evaluate than more traditional exercises. For example, most Mexican teachers feel strongly that a completed fill-in textbook “proves” learning. [13] While students seem may be motivated by exercises like branching stories, adventures, puzzles or logic, these activities provide little in the way of systematic evaluation of progress. [5]<br />
Even teacher who may otherwise see benefits to CALL may be put off by the time and effort needed to implement it well. However, “seductive” the power of computing systems may be[5], like with the introduction of the audio language lab in the 1960’s, those who simply expect results by purchasing expensive equipment are likely to be disappointed. [6] To begin with, there are the simple matters of sorting through the numerous resources that exist and getting students ready to use computer resources. With Internet sites alone, it can be very difficult to know where to begin, and if students are unfamiliar with the resource to be used, the teacher must take time to teach it. [5] Also, there is a lack of unified theoretical framework for designing and evaluating CALL systems as well as absence of conclusive empirical evidence for the pedagogical benefits of computers in language. [4] Most teachers lack the time or training to create CALL-based assignments, leading to reliance on commercially-published sources, whether such are pedagogically sound or not. [6] </p>
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		<title>2009 CALL software review-Introduction</title>
		<link>http://rizpersari.wordpress.com/2009/04/29/2009-call-software-review-introduction/</link>
		<comments>http://rizpersari.wordpress.com/2009/04/29/2009-call-software-review-introduction/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 10:35:52 +0000</pubDate>
		<dc:creator>rizpersari</dc:creator>
				<category><![CDATA[CALL]]></category>

		<guid isPermaLink="false">http://rizpersari.wordpress.com/?p=67</guid>
		<description><![CDATA[The 2009 CALL software review explores the pedagogical and technical features of four popular ESL interactive learning solutions. The review is conducted in an academic setting, eliciting direct feedback from learners and instructors. Applications are installed on separate computers “Skill Stations” in a language lab equipped with 20 networked Windows computers. A survey is conducted [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rizpersari.wordpress.com&amp;blog=7507883&amp;post=67&amp;subd=rizpersari&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The 2009 CALL software review explores the pedagogical and technical features of four popular ESL interactive learning solutions.  The review is conducted in an academic setting, eliciting direct feedback from learners and instructors.  Applications are installed on separate computers “Skill Stations” in a language lab equipped with 20 networked Windows computers.  A survey is conducted at the end of the review period to assess how students interacted with the various applications and measure educational gains.<br />
Software Applications:<br />
1- WhiteSmoke- General Writing by WhiteSmoke Inc.<br />
2- Lessons For Life- Practical English Grammar Set by Lessons For Life<br />
3- WordSmart- Accelerated Reading and Comprehension Program by WordSmart Corporation<br />
4- Tell me More- Premium by Auralog<span id="more-67"></span></p>
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		<title>Non-integrative approach to CALL</title>
		<link>http://rizpersari.wordpress.com/2009/04/29/non-integrative-approach-to-call/</link>
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		<pubDate>Wed, 29 Apr 2009 10:33:22 +0000</pubDate>
		<dc:creator>rizpersari</dc:creator>
				<category><![CDATA[CALL]]></category>

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		<description><![CDATA[It is widely accepted that meaningful interaction with the target language helps learners develop their L2 in many ways. This interaction allows the learner to not only produce the language, but also manipulate it, in an effort to fully understand its inner workings (Foster, 1998). That is, the learner needs to be able to synthesize [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rizpersari.wordpress.com&amp;blog=7507883&amp;post=63&amp;subd=rizpersari&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>It is widely accepted that meaningful interaction with the target language helps learners develop their L2 in many ways.  This interaction allows the learner to not only produce the language, but also manipulate it, in an effort to fully understand its inner workings (Foster, 1998). That is, the learner needs to be able to synthesize new ideas by connecting them to existing information.  Carey and Crittenden (2000) investigated the effectiveness of electronic bulletin boards as a tool that supports such meaningful learning with language learners.  They argued that language programs generally do not provide an environment for the language learner to engage sufficiently in meaningful communication. Interactive technology, they believe, has the potential for filling this gap by allowing learners to further engage in meaningful interactions of interest to them.  The authors came to this conclusion by comparing the benefits of interactive bulletin boards to successful real life models of authentic language exposure, such as immersion programs.  They conclude that, today, interactive technology is fully capable of simulating social interaction, which in turn leads to a high degree of interaction among language learners. The authors, however, seem to neglect one major aspect of social interaction which is nonexistent in online interaction: emotions and body language.  Communicating via bulletin boards is limited to just text.  This is particularly hindering for the language learner who has linguistic constraints and is not able to use body language to overcome these limitations. Podcasting as will be implemented in this research project, on the other hand, could provide a suitable platform for authentic language interaction.  As learners develop group podcasts, for example, they gather information, write scripts, do group corrections and read their parts.  At the same time, they are interpreting each others’ movements and body language as an additional form of input to help validate their understanding. <span id="more-63"></span></p>
<p>Another study, by Wagener (2006), looked at the value of using online digital video to help adult language learners develop independent language skills.  According to the researcher, video serves as a helpful instrument for exposing the language learner to authentic language. In addition, digital video facilitates the process of acculturation through socio-cultural information.  In the study, participants were required to use the video lab individually for a specific number of hours each week. Video segments were collected from various sources on the Internet and were deemed of particular interest to the learners.  The main focus for some students was to improve listening skills and vocabulary development.  For others, the aim was to instantly translate video segments. The results of the study indicate that the majority of participants responded positively to the use of online video as an instrument for language learning.  Participants found online video to be especially helpful for improving listening skills, expanding vocabulary and widening their knowledge of current affairs. Video, as was used in this study, adds an important dimension to authentic language exposure, and fosters independent learning.  A major limitation to this approach, however, is its lack of social interaction as each learner is confined to a separate area in the computer lab, in isolation from other learners and with no opportunity for language exchange.  Brown (2001) argues that direct interaction is a critical element in the language classroom that needs to exist at all stages of language acquisition.  It is this very limitation that this study aims at addressing vis-à-vis one-teacher and other native-speaker-generated audio, which is the predominant form of podcasting today.<br />
Ayres (2002) investigated how language learners respond to CALL and its relevancy in the context of language learning.  The study was conducted at New Zealand’s School of English and Applied Linguistics with 175 non-native undergraduate students enrolled in various language programs. In the study, participants were given the opportunity to use various types of software they had to use but were not instructed on which part of the software to use or how to use it.  This flexibility allowed students to freely interact with the software and guide their own learning of the target language.  Follow-up surveys were administered to assess participants’ attitudes towards using the software.  The study concludes that learners clearly favored classroom language instruction as opposed to strictly CALL instructions.  However, most participants reported a high level of motivation with CALL and considered it to be a very useful tool for improving writing and spelling.  These results clearly indicate that successful implementation of CALL is dependent on how it is integrated within the existing environment of the language classroom.  It is important to understand that computer-based technology by itself is often irrelevant when implemented in isolation from the learning goals and objectives of the class. Implementation, therefore, needs to be aligned with the goals of the existing curriculum in order to provide a meaningful learning environment for the student.<br />
In 2004, a study conducted by the Defense Language Institute looked into the efficacy of CALL in the process of vocabulary acquisition.  Tozcu and Coady (2004) hypothesized that there is a universal model for word recognition that applies to both native and non-native speakers of a language.  Automaticity, they argue, is an essential variable for successful vocabulary acquisition.  A total of 56 intermediate level students were selected to investigate this question.  28 of them were placed in the treatment group using computers and the other 28 in the control group using only print material.  A pre-test and a post-test were administered to assess the degree of vocabulary acquisition with both groups.  The research concluded that using a computer to learn vocabulary results in faster and more successful acquisition of frequent vocabulary.  In addition, students in the treatment group showed major improvement in their reading comprehension skills.  The study recognizes, however, that students in the control group showed a level of improvement in vocabulary acquisition using solely print material that is noticeable, although not as significant as that of the experimental group.  Even though the results of the study appear to be quite encouraging, they do not provide any evidence of long term retention of vocabulary as the interval between the pre-test and post-test is only two months.  Furthermore, all students’ activities were completed in isolation from the environment of the classroom, making it difficult to empirically attribute vocabulary gains strictly to the use of technology. </p>
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		<title>CALL: Pedagogy and Challenges</title>
		<link>http://rizpersari.wordpress.com/2009/04/29/call-pedagogy-and-challenges/</link>
		<comments>http://rizpersari.wordpress.com/2009/04/29/call-pedagogy-and-challenges/#comments</comments>
		<pubDate>Wed, 29 Apr 2009 10:31:21 +0000</pubDate>
		<dc:creator>rizpersari</dc:creator>
				<category><![CDATA[CALL]]></category>

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		<description><![CDATA[Successful implementation of CALL depends on its ability to empower the language teacher to implement specific pedagogical tasks that are difficult to execute in other environments (Pederson, 1986). Salaberry (2001) looked retrospectively at the various technologies by analyzing technology-related articles that have been published in the Modern Language Journal since 1916. He raised concerns about [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=rizpersari.wordpress.com&amp;blog=7507883&amp;post=61&amp;subd=rizpersari&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Successful implementation of CALL depends on its ability to empower the language teacher to implement specific pedagogical tasks that are difficult to execute in other environments (Pederson, 1986).<br />
Salaberry (2001) looked retrospectively at the various technologies by analyzing technology-related articles that have been published in the Modern Language Journal since 1916.  He raised concerns about the implications of misusing technology in the language classroom, maintaining that the most important challenge posed by technology is identifying its educational objectives.  Wyatt (1987) agrees that it is important to distinguish between the medium and the approach.  He claims that in order to successfully use computers in the language classroom, it is vital to view the computer only as a tool not to be associated with a particular <span id="more-61"></span></p>
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